Saturday, November 30, 2019
Media in the 1960s free essay sample
As opposed to impartially providing information, propaganda, in its most basic sense, presents information primarily to influence an audience. Propaganda is often biased, with facts selectively presented (thus possibly lying by omission) to encourage a particular synthesis, or uses loaded messages to produce an emotional rather than rational response to the information presented. The desired result is a change of the attitude toward the subject in the target audience to further a political, or other type of agenda. Propaganda can be used as a form of political warfare. ââ¬â¢ Propaganda was used widely during the 1960ââ¬â¢s, as the United States and the Soviet Union both used propaganda extensively during the Cold War. When describing life in capitalist countries, in the U. S. in particular, propaganda focused on social issues such as poverty and anti-union action by the government. Workers in capitalist countries were portrayed as ideologically close. Propaganda claimed rich people from the U. We will write a custom essay sample on Media in the 1960s or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page S. erived their income from weapons manufacturing, and claimed that there was substantial racism or neo-fascism in the U. S. When describing life in Communist countries, western propaganda sought to depict an image of a citizenry held captive by governments that brainwash them. The West also created a fear of the East, by depicting an aggressive Soviet Union. In the Americas, Cuba served as a major source and a target of propaganda from both black and white stations operated by the CIA and Cuban exile groups. Psychological warfare became, in essence, a synonym for Cold War. It reflected the belief of many politicians and foreign policy analysts that the Cold War was an ideological, psychological, and cultural contest for hearts and minds that would be won or lost on the plain of public opinion rather than by blood shed on the battlefield. The Cold War lasted from the end of World War II right up to the early 1990s, although the Soviet Union and the USA never actually engaged in direct battle. Instead, the Cold War was expressed through weapons development (the nuclear arms race), technological development (the space race), espionage and propaganda. Western democratic states churned out huge amounts of propaganda material throughout the First and Second World Wars, but practically decommissioned their propaganda machines post 1945. This is why most of the posters that we explore below have emerged from the Soviet Union or independent political activist groups, and not the West. The posters in this article have not only been selected on the basis of their highly creative and original content, each one also conceals a message. In some cases the message is blindingly obvious. In others, the message can only be deciphered once the poster has been placed in its historical context. psychological warfare n. The use of various techniques, such as propaganda and terror, to lower an enemys morale. esà ·pià ·oà ·nage à (spnazh, -nj)n. The act or practice of spying or of using spies to obtain secret information, as about another government or a business competitor. propà ·aà ·ganà ·da? ?[prop-uh-gan-duh] noun 1. information, ideas, or rumors deliberately spread widely to help or harm a person, group, movement, institution, nation, etc.
Tuesday, November 26, 2019
Free Essays on Teen Mental Disorders
Common mental disorders in teens ââ¬Å"A mental disorder is an illness of the mind that can effect the thoughts, feelings, and behaviors of a person, preventing him or her from leading a happy, healthful and productive lifeâ⬠(Merki, p238). Many children and adolescents have mental health problems that interfere with their daily life. Some mental health problems are minor, while others are more severe. Some mental health problems last for only short periods of time, while others can last a lifetime. According to the National Institute of Mental Health (NIMH), part of the National Institutes of Health (NIH), one in ten children and teens suffer from mental illness severe enough to cause problems in their daily life. ââ¬Å"Mental disorders are estimated to affect 16% of U.S. children and youth. This figure reflects on difficulties severe enough to interfere with a childs daily functioning, including problems with schoolwork, social contacts, and adjustmentsâ⬠(Pardes, p702). Studies show that 8% of teens suffer from depression. In the past 40 to 50 years, adolescent depression has increased drastically. The average beginning age has dropped. While the number of childhood cases diagnosed are equal between boys and girls, twice as many teen girls are diagnosed as boys. Recurrence of depression occurs in half of depressed teens within seven years. The symptoms of child and adolescent depression are very similar to those of adult depression, but since children may not be able to describe what theyââ¬â¢re feeling, so they might show their feelings through behavior. Youth with depression are most likely to show it through phobias, anxieties, or behavior disorders. Teens with depression can show irritability, aggressive behavior and talk of suicide. Depression is caused by heredity as well as their environment. It could be triggered by bad parenting, stressful experiences, or a negative world view. It is also asso... Free Essays on Teen Mental Disorders Free Essays on Teen Mental Disorders Common mental disorders in teens ââ¬Å"A mental disorder is an illness of the mind that can effect the thoughts, feelings, and behaviors of a person, preventing him or her from leading a happy, healthful and productive lifeâ⬠(Merki, p238). Many children and adolescents have mental health problems that interfere with their daily life. Some mental health problems are minor, while others are more severe. Some mental health problems last for only short periods of time, while others can last a lifetime. According to the National Institute of Mental Health (NIMH), part of the National Institutes of Health (NIH), one in ten children and teens suffer from mental illness severe enough to cause problems in their daily life. ââ¬Å"Mental disorders are estimated to affect 16% of U.S. children and youth. This figure reflects on difficulties severe enough to interfere with a childs daily functioning, including problems with schoolwork, social contacts, and adjustmentsâ⬠(Pardes, p702). Studies show that 8% of teens suffer from depression. In the past 40 to 50 years, adolescent depression has increased drastically. The average beginning age has dropped. While the number of childhood cases diagnosed are equal between boys and girls, twice as many teen girls are diagnosed as boys. Recurrence of depression occurs in half of depressed teens within seven years. The symptoms of child and adolescent depression are very similar to those of adult depression, but since children may not be able to describe what theyââ¬â¢re feeling, so they might show their feelings through behavior. Youth with depression are most likely to show it through phobias, anxieties, or behavior disorders. Teens with depression can show irritability, aggressive behavior and talk of suicide. Depression is caused by heredity as well as their environment. It could be triggered by bad parenting, stressful experiences, or a negative world view. It is also asso...
Friday, November 22, 2019
Accounting Ethics Essay Sample
Accounting Ethics Essay Sample Accounting Ethics Essay Accounting is a form of activity that intends to provide an inventory of a product or a system that contains numerical figures. Basically, accounting concentrates on numbers that are indicated from financial reports made by the operating organization. The purpose of using accounting practices is to determine the correct and accurate way of computing a certain numerical figure that represents the value of a product or a facility. In this case, the margin of committing errors when computing for numerical values are slim because there is a person responsible for handling financial transactions for the company. They are the accountants who are licensed to operate as financial advisors to the company that performs auditing and formulating financially related values of the companyââ¬â¢s assets and liabilities. Accounting ethics is important because it deals with the principle of veracity. All details submitted by the accountants with regard to the financial reports of the company are stated in truth. This is in accordance with the statement of agreement that has been done between the accountant and the company to ensure that all information is correct and accurate with the financial reports and transaction histories. Creating financial reports are carefully drafted before finalizing the details because it needs a regular scrutiny with regard to the amount of assets and liabilities that were transacted by the company. This includes the value of a commodity that has been transacted by the company as well as the services that were included with the transactional activities. Reports of financial assets and liabilities are usually checked before confirming by the auditors is critical to prevent any conflicting of information that is indicated from the financial reports. The value of ethics in accounting practices generates a significant structure of involving the company to become functional and reliable. Accountants need to know the mechanics of computing assets and liabilities so that all details are correctly indicated from the financial reports. Financial reports are usually forwarded on a monthly basis so that the company can monitor any progress with its marketing strategies as well as management of its transactions. The value represents the companyââ¬â¢s policies and activities to ensure that there are no discrepancies with the financial reporting system. Accounting ethics applies to every accountant by requiring them to undergo a licensure examination after their academic years. This is to allow accountants to be officially recognized as part of the national accounting society who are licensed after passing the board exam. Accountants play a major role in influencing proper standards of ethical values to comply with the regulating agencies against inconsistent reporting of finances. Having a team of licensed accountants values the degree of the companyââ¬â¢s rightful way of presenting their financial reports to the public and accounting regulating firms. This is to ensure that the company is always open to allow the public about its presentation of assets on a monthly basis. Consumers can monitor the progress of the companyââ¬â¢s asset management structure to determine if they are still competitive in the market. Transparency is an important value applied by the accounting ethics because it displays the truth about the companyââ¬â¢s market value and interests over time. In this position, the value of accounting practices ensures that the company always improves its interest as well as virtues to improve its computational practices with the company in an accurate way (Ehrlich, 2016). Reference Ehrlich,à Paul R. (2016),à Conference on population, environment, ethics: where we stand nowà (video, 93 min),à University of Lausanne.
Thursday, November 21, 2019
Labor Essay Example | Topics and Well Written Essays - 250 words
Labor - Essay Example Thus, unions play an effective role in reducing the rate of job turnover within a company. One example of this is the grievance process that helps employees to resolve their problems with the employer. However, the control gap by the unions is the difference between the managerial control in union and non-union workplaces; it is more important than the wage gap, which is the difference between the wages of union and non-union workers. The second point illustrated in chapter nine of the text is non-union workplace dispute resolution. In America, there is a significant difference between the way disputes are resolved in union and non-union organizations. The grievance procedure is a union system that protects the employees as well as the employer. However, many non-union workplaces suffer from not having a dispute resolution system in place. Such processes for conflict resolution are needed in any company, whether or not a union is in place. While managers often have an open-door polic y that allows employees to come and discuss concerns and complaints, the policy has many disadvantages; such as the lack of fairness and equity. Non-union employers have made attempts at improving their open-door policy by enhancing equity and voice.
Tuesday, November 19, 2019
Addiction to Mobile technology (smartphones, tablets and portable Research Paper
Addiction to Mobile technology (smartphones, tablets and portable gaming devices) and the negative effects on the individual." - Research Paper Example In addition, the authors identify significant level of depression with at least four symptoms of problematic cellular phone use (CPU). About 48 percent of the studyââ¬â¢s participants reported at least a problematic CPU and this, considered together with the percentage that reported severe depression, suggests that a significant percentage of adolescents who use cellular phones suffer from depression because of the usage. Elements of problematic CPU and functional impairments that cellular usage and addiction cause are also symptoms of depression and this identify the addiction as a factor to depression. Withdrawal symptoms in the absence of CPU usage, poor interpersonal relationships, poor academic performance, and poor physical and psychological activity are some of the symptoms of problematic CPU that relates to depression and identifies addictive cellular phone usage as a cause of depression. The number of reported problems associated with addictive cellular phone usage is als o positively correlated with level of depression and this means that low-level addiction that has lower number of problem identifies low-level depression. Gender, age, and residential area moderate the relationship (Yen et al., 2009). Mobile phone usage also influences peopleââ¬â¢s behavior into addictive phone use and this has effects on behavior in other scopes. According to a study by Deursen, Bolle, Hegner, and Kommers (2015), using smartphone develops into an addiction to operation of the phones. This means that an individual who has the phone and is using it is likely to evolve into habitual usage such consistency in making calls, sending messages, and using internet applications in the phone. Developed habit of phone usage, which can also define phone addiction, means little time for social interactions and other activities such as studies to define a personââ¬â¢s tight schedule and
Saturday, November 16, 2019
The Walt Disney Company and Pixar Inc. Essay Example for Free
The Walt Disney Company and Pixar Inc. Essay To Acquire or Not to Acquire? In November 2005, Robert Iger, the newly appointed CEO of the Walt Disney Company, eagerly awaited the box office results of Chicken Little, the companyââ¬â¢s second computer-generated (CG) feature film. He knew that, for Disney as a whole to be successful, he had to get the animation business right, particularly the new CG technology that was rapidly supplanting hand-drawn animation.1 Yet the company had been reliant on a contract with animation studio Pixar, which had produced hits such as Toy Story and Finding Nemo, for most of its recent animated film revenue. And the co-production agreement, brokered during the tenure of his predecessor, Michael Eisner, was set to expire in 2006 after the release of Cars, the fifth movie in the five-picture deal. Unfortunately, contract renewal negotiations between Steve Jobs, CEO of Pixar, and Eisner had broken down in 2004 amid reports of personal conflict. When he assumed his new role, Iger reopened the lines of communication between the companies. In fact, he had just struck a deal with Jobs to sell Disneyowned, ABC-produced television showsââ¬âsuch as ââ¬Å"Desperate Housewivesâ⬠ââ¬âthrough Appleââ¬â¢s iTunes Music Store.2 Iger knew that a deal with Pixar was possible; it was just a question of what that deal would look like. Did it make the most sense for Disney to simply buy Pixar? Walt Disney Feature Animation Walt Disney Feature Animation began with the production of Snow White and the Seven Dwarfs in 1934. Toys and memorabilia based on the movieââ¬â¢s characters were stocked in stores such as Woolworthââ¬â¢s around the filmââ¬â¢s release, a move that became a trademark of Disneyââ¬â¢s strategy. After many early successes, the animation division struggled for decades after Walt Disneyââ¬â¢s death butà was rejuvenated with the arrival of Michael Eisner, as well as Jeffrey Katzenberg as chairman of Walt Disney Studios, in 1984. Under them, the studio produced a string of hit films that included The Little Mermaid and Beauty and the Beast, up to the enormous success of 1994ââ¬â¢s The Lion King, which alone generated over $1 billion in net income for the company. The Walt Disney Company and Pixar Inc.: To Acquire or Not to Acquire? Eisner believed in making clear who was good at their job, and who was not so good, and wanted to give control to leaders who had a sense of judgment about creativity and business. Seventy-five percent of the time, he was able to find a director who had these skills and wanted to work on a particular movie; the rest of the time directors would be told to ââ¬Å"just do it.â⬠6 Katzenberg, who was known for his grueling work ethic and passion for animation, made it his personal mission to bring the studio back to its former glory. He supervised every aspect of the studioââ¬â¢s films. According to one former Disney executive, ââ¬Å"Jeffrey is the sheep dog and the wolf. Heââ¬â¢s the sheep dog guarding us, and the wolf hunting us.â⬠7 Katzenberg was credited with hammering out the storytelling of each film and ensuring that each film had a moral resonance. He also brought on external talent to each movie, such as Elton John, who contributed songs for The Lion King. Recent Box Office Performance After The Lion King in 1994, every Disney-produced animated film fell below expectations (see Exhibit 1). When asked in 1997 about the divisionââ¬â¢s disappointing performance, Eisner replied, ââ¬Å"I donââ¬â¢t think people quite understand our company. We have many avenues to make money from one of our animated films. The video revenues from one of our films are large, the consumer products huge.â⬠Some of the same features that observers credited for Disney Animationsââ¬â¢ successââ¬âlarge staff, large budgets, and lots of timeââ¬âwere also blamed for its demise. Disney Animation had just 275 employees in 1988; about 950 in 1994 for the release of The Lion King; and 2,200 at its peak in 1999.9 Competition for animators in the 1990s also caused salaries, which accounted for 80% of each filmââ¬â¢s cost, to balloon, with top animatorsââ¬â¢ pay rising from $125,000 in 1994 to $550,000 in 1999.10 And these pay increases affected employees across the board. In 1994, Eisner refused to promote Katzenberg to president of the company, prompting his swift departure. The absence of Katzenberg, who was generally considered to be the studioââ¬â¢s creative force, struck many as the cause of the decline. As one commentator noted, ââ¬Å"the companyââ¬â¢s once-invincible animation studio has fallen on hard times since studio chief Jeffrey Katzenberg left.â⬠11 In 1997, Katzenberg, along with Steven Spielberg and David Geffen, started rival animation studio DreamWorks. According to reports, in the years that followed, DreamWorks attempted to lure away some of Disneyââ¬â¢s best animators. Joe Roth, former chairman of 20th Century Fox, became chairman of Walt Disney Studios after Katzenbergââ¬â¢s departure. In charge for six years, he focused the studioââ¬â¢s energy on live action films.13 Peter Schneider, former head of Disney Animation, took over in 2000 after Roth left. Schneiderââ¬â¢s goal was to deliver ââ¬Å"emotional, thematic stories.â⬠14 He worked solely with established Disney directors and producers and relied on his younger development staff to broker deals with up-and-coming filmmakers, in contrast to the hands-on deal-making style of his predecessors, Katzenberg and Roth.15 The product development group assigned directors for each animated movie. In the late 1990s, Disney set up a ââ¬Å"Secret Labâ⬠in an old Lockheed plant near Burbank Airport as a response to the growing popularity of three-dimensional (3D) CG films. The groupââ¬â¢s first CG project was the costly Dinosaur, which was released in 2000 to a strong opening weekend, but which ultimately disappointed at the box office. The Lab was shuttered in 2001 after Roy Disney viewed and rejected the second project underway, Wildlife, which he thought was packed with adult themes and strayed too far from Disneyââ¬â¢s family-friendly brand offering. Disney then focused its animation efforts on traditional two-dimensional (2D) projectsà such as 2001ââ¬â¢s Atlantis: The Lost Empire.16 In 2002, under new feature-animation chief Thomas Schumacher, Disney embarked on an aggressive cost-cutting mission. Lilo Stitch, the first movie made in the new environment, cost about $80 million to make, versus $150 million for the 1999 Tarzan. Instead of 573 animators crafting 170,000 individual drawings, a crew of 208 rendered 130,000 drawings.17 Cost-cutting efforts took Disneyââ¬â¢s animation department from its high to around 1,100 in 2003. At that point, as rival studios, such as News Corp.ââ¬â¢s 20th Century Fox, exited the market, salaries slid precipitously. The market rate for the animator who brought home $550,000 in 1994 was half as much by the early 2000s.18 Apart from omitting redundancies, Disney Animation kept costs down by cutting corners where it could, in ways that were imperceptible to audiences. For example, the group eliminated things such as the number of characters seen in each frame or the amount of motion in the background.19 The televisionanimation unit also produced very low-cost films, like The Tigger Movie, which could make money with only $45 million in box office receipts, since the production cost was kept down to $15 million.20 In 2003, Disney Studios finally set up its own CG animation department. However, many staff members needed to be retrained in the new technology, which cost Disney money, heightened tension, and depressed morale within the studio. Disney decided to slow production on its animated films to give the staff more time to work on them and hammer out the story lines. American Dog and Rapunzel Unbraided, the second and third releases after Chicken Little, were both pushed back.21 Throughout this period, Disney came to rely on revenue and characters produced by its partner, Pixar. Between 1998 and 2004, Pixar CG movies contributed a total of more than $3.5 billion to Disney Studio revenues, and more than $1.2 billion to Disneyââ¬â¢s operating income (Exhibits 2 and 2a). Pixarââ¬â¢s contribution represented 10% of revenue and over 60% of total operating income over the period. In 2005, Disney even set up a group known as Circle 7 to produce sequels to Pixar movies. The 40-person staff working on Toy Story 3 in March 2005 grew to 160 people during the followi ng year. Movie Economics While box office revenues from the theatrical release were the typicalà measure of a movieââ¬â¢s success, financial success actually came from other revenue streams generated by the movie. By 2005, such sources included home video sales (originally on cassette tapes, but increasingly on DVD); payper-view and video-on-demand on cable channels; television showings, whether on free channels, such as NBC and CBS, or on cable channels; merchandise sales including toys, apparel, books, etc.; and video games and other electronic uses of the characters (see Exhibit 3). By 2005, the largest of these revenue sources was not theatrical box office but home video. Because character-related sales had such a long tail, revenue for a hit animated movie would come in over many yearsââ¬âup to decades for classic movies that were re-released theatrically and in home video form. Given the longevity of a great movie, film libraries were valuable assets. DreamWorksââ¬â¢ film library, for example, was about to be sold to Paramount for $900 million.23 Sequels to successful movies were another important source of revenue. The sequels to Toy Story, Shrek, and Ice Age, for example, generated between 30% and 90% more box office revenue than the originals. Once a character had been established, the existence of a built-in audience for subsequentà movies reduced marketing costs. Successful sequels would also extend the life of the original movie, particularly for animated features that appealed to successive generations of young children. Pixar Inc. Pixar was unusual among movie studios in generating a succession of box office hits. Its first five full-length films each grossed over $350 million.24 Steve Jobs said, ââ¬Å"Everybody has tried to break into the animation market since Snow White was released in 1937. So far, only two companiesà have ever produced a blockbuster production grossing more than $100 million, Disney and Pixar.â⬠25 Pixarââ¬â¢s animation broke from the traditional model because the company did not use hand drawings but rather 3D computer-generated models. In 2D traditional animation, frames comprised hand-drawn cels, which required the skills of hundreds of people working for two to three years. Traditional animation constricted artistsââ¬â¢ flexibility, tooââ¬âif a change needed to be made to a character or scene, all subsequent frames had to be changed. Three-dimensional CG, on the other hand, used mathematical models to redraw each cel and mimic camera angles in ways that traditional an imation could not. Pixar used its own proprietary computer animation technology to generate incredibly lifelike 3D images and backgrounds, although CG still could not quite make human characters look perfectly realistic. Said Jobs, ââ¬Å"We have 10 years of proprietary software systems that you cannot buy anything close to in the marketplace. You have to build them yourself.â⬠26 Pixarââ¬â¢s technology allowed animators to manipulate hundreds of motion control points within a single character, to reuse animated images, and to edit easily.27 These technologies enabled Pixar to make animated films faster than its competitors and at a fraction of their cost. For example, the company made Toy Story with just 110 staff members, who spent the time saved on animation to focus on story and character development, as well as fine-tuning visual details. History Pixar traced its origins to the University of Utah in the 1970s, where a young Edwin Catmull studied computer science in a program renowned for creating the new field of computer graphics. Around the same time, Alexander Schure, president of New York Institute of Technology (NYIT), hired a team of animators to make a film version of ââ¬Å"Tubby the Tuba,â⬠a childrenââ¬â¢s record. Frustrated by the limitations of hand-drawn animation, Schure flew to the University of Utah, where he met and recruited Catmull to work at the Institute. Catmull and his hand-picked team spent four years at NYIT, where they made inroads into the field despite never producing the Tubby the Tuba movie. In 1979, George Lucas approached Catmullââ¬â¢s team with an offer to work on special effects for Lucasfilm, producer of the wildly successful Star Wars and Indiana Jones franchises. While working there in the early 1980s, Catmull met John Lasseter at a computer graphics conference and the two became friends. Lasseter, a young animator from Disney, had studied at California Institute of the Arts with the likes of Tim Burton. Skilled in art as a young boy, Lasseter read a book on the art of animation and Disney during his freshman year of high school and realized what he wanted to do with his life. After graduation, he joined the ranks at Disney and worked on Mickeyââ¬â¢s Christmas Carol. He commented, ââ¬Å"I felt that Disney was, at the time, doing the same old thing. They had reached a certain plateau technically and artistically with, I think, 101 Dalmatians, and then everything had been kind of the same ever since then, with a glimmer of characters or sequences that were special.â⬠30 In 1984, Lasseter went to Lucasfilmââ¬â¢s computer division under Catmull. In 1986, Steve Jobsââ¬âwho had left Apple Computer the year beforeââ¬âbought the Lucasfilm computer business, then called Pixar, for $10 million.31 Initially, Jobs intended Pixar to be a computer hardware and software company. He spent the next several years subsidizing the company to the tune of nearly $50 million from his personal funds. When the graphics computers did not sell, Jobs cut a third of Pixarââ¬â¢s staff in 1991 and left only the animation division.32 Jobs said, ââ¬Å"If I knew in 1986 how much it was going to cost to keep Pixar going, I doubt if I would have bought the company. The problem was, for many years the cost of the computers required to make animation we could sell was tremendously high. Only in the past few years has the price come down to the point that it makes business senseâ⬠(see Exhibits 4 and 4a).33 Software Pixar initially developed three proprietary technologies: RenderMan, Marionette, and Ringmaster. In 1989, the company released RenderMan, a software system that applied texture and color to 3-D objects and was used for visual effects. Pixar used RenderMan itself and sold it to Disney, Lucasfilm, Sony, and DreamWorks, which used it to create effects like the dinosaurs in Jurassic Park. The program served as Pixarââ¬â¢s main source of revenue during the companyââ¬â¢s early years. As of 2005, it had developed special effects for 100 films, and 44 of the last 47 movies that won the Oscar in visual effects had used RenderMan. In 2001, Catmull, along with two other Pixar scientists, won an Oscar for RenderMan and its advancements to the field of motion picture rendering. Marionette, the primary software tool for Pixar animators, was designed specifically for character animation and articulation, compared with other animation software that was designed to address product design and special effects. Ringmaster was a production management system used to track internal projects and served as the overarching system to coordinate and sequence the animation, tracking the vast amount of data employed in a three-dimensional animated film.
Thursday, November 14, 2019
Holden Caulfied in The Catcher in the Rye :: Essays Papers
Holden Caulfied Which Character Gives Us Who He Is Holden Caulfield, the main character in J.D. Salinger?s The Catcher in the Rye, is very complex, mentally and emotionally. The readers of the novel would not be able to understand Holden as much as they do, if it was not for Holden?s deceased younger brother Allie. Although Allie is never actually met in the novel, Holden?s discussions about him and his ?conversations? with him help us understand Holden better. It may seem strange that a dead character would shed so much light on a living one, but Holden had a strong bond with Allie, one that he refuses to give up. Our first introduction to Allie is early in the book when Holden is writing a paper for his roommate Stradlater. Holden writes about his brother?s baseball mitt, a very personal object that sheds light on how much Holden loved Allie. Writing this composition provokes him to say, ?It wasn?t just that he was the most intelligent member of the family. He was also the nicest, in a lot of ways.? It becomes very clear right away that Holden loved and respected Allie, and was very sad that he was gone. As previously stated, Holden had a bond with Allie that he refuses to give up. The night after he died, Holden punched out all of the windows in the garage and even broke his hand. The signs don?t stop there, though. After Holden ordered a prostitute in New York and decided he didn?t want her services, he was feeling rather depressed. He said, ?I felt so depressed you can?t imagine. What I did, I started talking, sort of out loud, to Allie. I do that sometimes when I get very depressed.? Th is is the first major indication that Holden has rather severe emotional problems. Holden inability to give up his relationship with his brother is very interesting. One of the main reasons that Holden liked Allie so much was because of his innocence and his purity. Since Allie died at a young age, he died with innocence and he will be forever innocent. Holden never wanted Allie to change. We know this because he said, ?Certain things they should stay the way they are. You ought to be able to stick them in one of those big glass cases and just leave them alone.? Allie innocence and Holden?
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